An A-to-Z of Snooker Terms

A-to-Z snooker terms

As a game that requires a deep understanding of its terms, let’s embark on a journey through an A-to-Z guide to the world of snooker.

As you navigate the rich lexicon of snooker, you uncover a world where precision and strategy converge.

Each term and concept contributes to the intricate tapestry of the game, enhancing the player’s understanding and appreciation of the sport’s nuances.

Whether you’re a seasoned player or an enthusiastic spectator, embracing these terms fosters a deeper connection to the artistry and mastery that define snooker.

Let’s take a look at our A-to-Z list of snooker terms.

A – Aim

Snooker begins with the art of aiming.

Players carefully align their cue sticks to strike the cue ball in a precise direction, determining the trajectory and path of the shot.

B – Break

In snooker, a break refers to a continuous sequence of pots by a player within a single turn.

The higher the break, the more points a player accumulates.

C – Cue Ball

The white ball, also known as the cue ball, is struck by the player’s cue stick to initiate shots and interact with object balls.

D – Double

A double is a shot whereby a player attempts to hit the object ball off one cushion and into a pocket on the opposite side of the table.

E – Extension

The extension is a detachable piece that can be added to the cue’s end, enabling players to reach shots that would otherwise be challenging.

F – Foul

A foul is an infringement of the rules, leading to penalties or the opponent gaining points.

Common fouls include potting the cue ball or failing to hit any ball.

G – Green Ball

One of the object balls, the green ball is worth 3 points. Its placement on the snooker table requires precise control to secure a pot.

H – Half-ball

In snooker, a half-ball shot refers to hitting the cue ball so that it contacts the object ball at its mid-point.

This shot angle is often used to control the cue ball’s path and achieve precise positional play.

It allows for better control over the amount of spin and angle of deflection after contact.

I – In-off

When a player inadvertently pots the cue ball, it is referred to as an in-off and the opponent is awarded penalty points.

J – Jump Shot

A jump shot involves elevating the cue stick to make the cue ball jump over obstructing balls, allowing the player to hit the intended target.

K – Kick

A kick occurs when the cue ball deviates from its expected path due to an irregular bounce off the cushions or other balls.

L – Long Pot

A long pot is an attempt to pocket an object ball from a significant distance, requiring accuracy and precision.


Want to know the rules on how to play snooker? Find out in our article about the rules of the game by clicking here.


A-to-Z snooker terms
The Crucible is snooker’s most famous venue.

M – Maximum Break

Achieving the maximum break of 147 points involves potting all the balls on the table during a single break.

N – Nap

The nap refers to the texture of the cloth that covers the snooker table.

It affects the speed and direction of the balls, adding an element of challenge to the game.

O – Object Ball

‘O’ on our A-to-Z list of snooker terms represents any of the colored balls on the table.

The ball on – whether it be the red, yellow, green, brown, blue, pink, or black – is referred to as the object ball.

P – Potting

Potting involves successfully sinking an object ball into a pocket, a fundamental skill in snooker.

Q – Qualifying Rounds

In snooker tournaments, the qualifying rounds determine which players advance to the main event, showcasing their skills and determination.

R – Rest

The rest is a mechanical device used to support the cue stick when a shot requires an extended reach, aiding players in maintaining stability.

S – Safety Shot

A safety shot involves playing strategically to leave the cue ball in a position that makes it difficult for the opponent to pot a ball.

T – Top Spin

Applying top spin to the cue ball causes it to move forward after contacting an object ball, influencing its trajectory.

U – Undercut

Missing a pot by striking the object ball too thinly, resulting in the object ball missing the pocket.

V – Venue

The venue is the location where snooker tournaments or matches take place, often with a historical significance in the sport’s legacy.

W – White Ball

The white ball, synonymous with the cue ball, serves as the striking point for players to execute shots.

X – Xtreme Side Spin

Applying extreme side spin to the cue ball allows players to manipulate its path for advanced positional play.

Y – Yellow Ball

A colored ball on the snooker table worth 2 points, the yellow ball is an integral part of the game’s point structure.

Z – (In The) Zone

To be ‘in the zone’ in snooker means to be at one with the cue, the tip, the balls, and the table.

A player can perform at his or her best, potting balls, and seemingly producing with effortless ease.

Photos: Wikipedia Commons

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